[FSPA] Mandalorian pro detailed rules question
Steve Peck
speckking at gmail.com
Sun Jun 22 13:27:29 EDT 2025
Interesting minor detail that just happened to me
If you start Hunter while multiball is running, it will not light razor
crest, even if you wait till multiball is totally over to finish Hunter
I.e. Hunter just be *started* while the middle already needs to qualify
razor crest hurry up, in order to successfully qualify it
On Sun, Jun 22, 2025, 11:15 AM Steve Peck <speckking at gmail.com> wrote:
> Thank you Austin! I had discovered the drain method many times haha. I'm
> glad there's a way to do it without sacrificing ball in play
>
> On Sun, Jun 22, 2025, 10:59 AM Austin Mackert via FSPA <fspa at fspazone.org>
> wrote:
>
>> You need to either drain, or play Hunter (left standups to start, both
>> orbits in order to finish).
>>
>> Finishing Hunter will give you a 2X playfield multiplier.
>>
>> On Fri, Jun 20, 2025 at 8:00 PM Steve Peck via FSPA <fspa at fspazone.org>
>> wrote:
>>
>>> Trying to get to precious cargo, after I finish a multi ball, nothing is
>>> lit at the center shot.
>>>
>>> how do I light razor crest hurry up, which has to finish before the next
>>> multiball can be qualified?
>>>
>>> Shooting the center seems to increase the hurry up value but never light
>>> the hurry up
>>>
>>> Latest code if it matters
>>>
>>> Thanks
>>> Steve
>>> _______________________________________________
>>> FSPA mailing list
>>> FSPA at fspazone.org
>>> http://lists.fspazone.org/mailman/listinfo/fspa
>>>
>> _______________________________________________
>> FSPA mailing list
>> FSPA at fspazone.org
>> http://lists.fspazone.org/mailman/listinfo/fspa
>>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.fspazone.org/pipermail/fspa/attachments/20250622/7df58bf2/attachment.htm>
More information about the FSPA
mailing list