<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Thu, Sep 21, 2017 at 10:12 AM, Deb Kapke via FSPA <span dir="ltr"><<a href="mailto:fspa@fspazone.org" target="_blank">fspa@fspazone.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div>I can see why that rule exists.<br></div><div><br></div><div>But is there a reason why a person can't choose to either take the score at league start time or not take it? Game times are unpredictable, so people may think they have time for a game and then not have time. Then they're still forced to take whatever score they have. (If they even know about the rule which, obviously, many folks didn't know.)<br></div><div><br></div><div>D</div></div></blockquote><div><br></div><div>I can't speak officially, but off the top of my head, someone could do this on a hypothetical game:</div><div><br></div><div>1) Start game</div><div>2) Go for super-lucrative scoring that you have to spike early or not at all (possible example: the billion hurryup on Batman Dark Knight, I think it's possible in under 5 minutes if you nail all the shots without missing)</div><div>3) If you succeed, great! Record your awesome score.</div><div>4) If you fail, no problem! Abandon the game with no penalty.</div><div><br></div><div>#2 could also be morphed into "geez, I just had two house balls, better idle on this game until league start so I can abandon it and not have to take my crap preplay."</div><div><br></div><div>In other words, it's easily abused. It's essentially equivalent to just starting a preplay any time and choosing to not take it if you don't like it.</div><div><br></div><div> --- Dave</div></div><div><br></div>-- <br><div class="gmail_signature" data-smartmail="gmail_signature">"Never give up on something that you can't go a day without thinking about."</div>
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