<html><head><meta http-equiv="Content-Type" content="text/html; charset=us-ascii"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class="">A quick visit to the Wayback Machine:<br class=""><div><br class=""><blockquote type="cite" class=""><div class="">On Sep 18, 2018, at 5:09 PM, Joe Schober <<a href="mailto:afljoeys@aol.com" class="">afljoeys@aol.com</a>> wrote:</div><br class="Apple-interchange-newline"><div class=""><span style="caret-color: rgb(0, 0, 0); font-family: Helvetica; font-size: 14px; font-style: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration: none; float: none; display: inline !important;" class="">Ah, the effective points debate... a season without it is like a day without sunshine... :D </span><br style="caret-color: rgb(0, 0, 0); font-family: Helvetica; font-size: 14px; font-style: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration: none;" class=""></div></blockquote></div><br class=""><div class=""><br class=""></div><div class="">So just as a quick refresher (or intro for those who are new), FSPA's group movements try to shuffle people into groups of "similar skill". If a player forfeited a game (or all the games) of a match, it does not mean that player sucked at those games... they simply didn't participate. So instead of those forfeit(s) causing the forfeiting player to unfairly move down a group (or perhaps, causing a participating player to NOT move down when they "should"), we pretend -- for grouping purposes only -- that the forfeiting player got 2 league points in each game they missed... that would be a dead-average performance. That is "effective points". Sometimes it leads to some unexpected / non-intuitive results, but no one yet has proposed an alternate solution that's "better" and reasonably handles all the edge cases (one or more players in a group each forfeiting one or more games, in any combination). But hey, if anyone's got an idea, we always accept suggestions! <a href="mailto:info@fspazone.org" class="">info@fspazone.org</a></div><div class=""><br class=""></div><div class="">Thanks...</div><div class=""><br class=""></div><div class="">--Joe</div><div class=""><br class=""></div></body></html>