<div dir="ltr"><div>I'm going to respectfully disagree with that last bit. Drop-2 is essentially equivalent to preplays where no one has any. We've been around the block on this one a few times in FSPA Slack, but basically: using the more common 3-player group, one person missing makes it a head-to-head competition, and two players missing makes it not a competition at all, because you auto-win by forfeit.<br></div><div><br></div><div>I'm fine with drop-2, <b>IF</b> a strategy exists to regroup and eliminate short groups. With preplays, you still have less people physically there on league night, but at least you are (generally) fighting the full battle in your group.<br></div><div><br></div><div> --- Dave<br></div><div><br></div><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Fri, Sep 3, 2021 at 3:14 PM Joe P. Said via FSPA <<a href="mailto:fspa@fspazone.org">fspa@fspazone.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="auto">Wei-Hwa, thats the ideal way to do it.</div><div dir="auto"><br></div><div dir="auto">Also, people join league to play not to skip. The incentive is friends and social and competition, not to avoid being penalized. Drop-2 lowers stress which makes it more enjoyable but doesn’t remove any competition elements.</div>
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