<html><head><meta http-equiv="content-type" content="text/html; charset=us-ascii"></head><body style="overflow-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;">Daniel Northover wrote...<br><div><br><blockquote type="cite"><div>Confused 007 60th is completely different than the other Bonds. </div><div><div style="caret-color: rgb(0, 0, 0); font-family: Calibri; font-size: 16px; font-style: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration: none;"><br></div><div style="caret-color: rgb(0, 0, 0); font-family: Calibri; font-size: 16px; font-style: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration: none;">Any comments</div><br class="Apple-interchange-newline"></div></blockquote></div><br><div>That's correct. Bond 60th is an entirely different game from Bond Pro/Premium/LE -- different designer, different programmer, different layout. Only similarity is the theme.</div><div><br></div><div>Unusual? Yep. But that's what Stern chose to do, for whatever reason.</div><div><br></div><div>--Joe</div><div><br></div></body></html>