[Gaming] 2017-10-13 FSPA Gaming Group meet-up notes and analysis

Stephen Jonke sjonke at gmail.com
Thu Oct 19 09:38:46 EDT 2017


Emmett and I enjoyed it for sure. And great wings too! Looking forward to
next Friday. Thanks for the summary and thanks to Rich for providing the
game!

Steve

On Wed, Oct 18, 2017 at 9:29 PM, William F. Wulf II via Gaming <
gaming at fspazone.org> wrote:

> Contents:
>
> Location
> Attendees
> Announcements
> Next Meeting
> Games played
> Game analysis
>
>
> Location:
> "Talisman Annex" William Wulf's townhouse in Columbia
>
> Attendees:
> Rich A., Steve and Emmett J., Wulf
>
> *Announcements:*
>
>    - This was the first of several sessions attempting to clear one
>    "season" of Pandemic: Legacy
>    <https://boardgamegeek.com/boardgame/161936/pandemic-legacy-season-1>.
>    - Pandemic: Legacy only allows for a maximum of 4 players, thus this
>       was not a regular open-meeting
>    - Reminder that there is a Slack server used by FSPA members, and
>    within that there is a channel just for gaming discussions.
>       - use the @here or @channel commands if you would like to invite
>       people for group gaming.
>
> *Next Meeting:*
>
>    - Next open-gaming meeting date is to be determined.
>       - Someone closer to Virginia should probably host soon, to help
>       include more of our
>    - Next Pandemic: Legacy meeting is scheduled for Friday, Oct. 27th
>    (which is the Friday before Halloween, and also the day Stranger Things 2
>    is supposed to debut on Netflix).
>       - If anyone from the first session cannot show up to the second
>       (aside from Rich, who owns the game) we will probably try to find a
>       temporary replacement
>
> *Games played:*
> Wulf's Wing Challenge: Seeing if the four attendees could finish off a
> family pack of whole chicken wings (thigh and drumstick). Result: loss.
> There were still enough wings for Wulf to feed his brother leftovers the
> next day. But it was also a win, because the recipe from the Cooks'
> Illustrated Meat Book
> <https://www.amazon.com/Cooks-Illustrated-Meat-Book-Game-Changing/dp/1936493861>
> was phenomenal. Who knew baking powder could do that to chicken?
> Pandemic: Legacy
> <https://boardgamegeek.com/boardgame/161936/pandemic-legacy-season-1>,
> for the month of January, though it took two attempts to complete the
> month. The first attempt was lost due to a sudden mutation of the
> black-colored disease, and several epidemic cards drawn early on, thus
> outbreaks chained across the middle-east and Asia. We also failed to
> properly utilize the special abilities of all of the characters, in order
> to move about the board and prevent outbreaks.
>
> *Game analysis:*
> Pandemic: Legacy uses the basic Pandemic set, but with additional rules,
> cards, and accessories. Legacy refers to effects that last between sessions
> of the game, as well as meta-effects that occur between sessions r are
> triggered during sessions. The box comes with stickers that get applied to
> the board and to character cards, boxes of new pieces that get opened as
> events trigger them, cards that are revealed only when triggered by events
> or other cards, cards that have scratch-off panels revealed depending on
> triggers, and even instructions to completed destroy cards after their use
> had been negated.
> One season consists of 12 months. Teams get two attempts to clear each
> month. There are rewards earned between sessions depending on the outcome
> of the session, including bonuses for clearing the session and for
> eradicating a disease.
> One of the legacy effects is that cities that suffer outbreaks--exceeding
> 3 counters of the same color--gain permanent counters that represent the
> unrest in those cities. As these counters increase, those cities become
> less and less accessible. Another legacy effect is the mutation of
> diseases, both beneficial and harmful. The black disease, mutated in the
> first month, is currently unable to be cured, and is more difficult to
> treat (takes 2 treatment actions in a turn to remove a counter).  We were
> able to beat the second round, because there were many beneficial rewards
> even for failure, just by making it through so much of the game before we
> lost.
> Much of what will happen in further months is currently still sealed
> within their containers. It is hard to say how well it will play after
> several sessions, and since you only get two attempts at each month before
> you have to move on, if the difficulty is raised too high there won't be
> enough rewards to compensate.
> Another thing to consider about Pandemic: Legacy is that it is only
> playable once, through a season. There are many effects in the game that
> permanently alter or destroy cards--in that they tell you to tear them up
> when you use them, or have scratch-off panels. Also, there are stickers
> that affix to the game board and cards to represent the legacy effects.
> Despite this, it is still ranked #1 on BoardGameGeek.com
> There is a second season scheduled
> <https://boardgamegeek.com/boardgame/221107/pandemic-legacy-season-2>. I
> do not know if that will use the first season as a base, or provide an
> entirely new game board, sets of cards, and accessories. It does sound like
> it's set in the future, though, some 71 years after civilization ended,
> from the linked description.
>
>
>
>
> *William WulfLunaria, Ltd. Consultingpsyque at gmail.com
> <psyque at gmail.com>410-428-0070 <(410)%20428-0070>*
>
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> Gaming at fspazone.org
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>
>
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