[FSPA] loop passing?

Dave Hubbard dave.hubbard at gmail.com
Sun Jun 11 11:42:06 EDT 2017


Agree with Rob.  If you encounter a game with super bands, give up on loop
passing.

Personally, I don't see much of a point in loop passing.  Far easier to
live catch and post pass, and less risk of failure.

        --- Dave

On Sun, Jun 11, 2017 at 12:13 AM, Rob Wintler-Cox via FSPA <
fspa at fspazone.org> wrote:

> I have loop passed on the top three. But it all depends on the way the
> game is set up... bounciness of the flipper rubber, sensitivity of the
> slings, etc.
>
> On Sun, Jun 11, 2017 at 12:10 AM, Steve Peck via FSPA <fspa at fspazone.org>
> wrote:
>
>> Hey guys,
>>
>> can anyone confirm/deny if loop passing is possible on these games?
>>
>> High speed
>> HS2
>> T2
>> Harley Davidson
>> viper night drivin - cant tell if that is even a proper orbit, never
>> played it
>>
>>
>> thanks much
>>
>> -Steve
>>
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>>
>
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-- 
"Never give up on something that you can't go a day without thinking about."
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