[FSPA] loop passing?

Steve Peck speckking at gmail.com
Sun Jun 11 11:57:04 EDT 2017


it looks cool and it's wicked fun.



On Sun, Jun 11, 2017 at 11:42 AM, Dave Hubbard via FSPA <fspa at fspazone.org>
wrote:

> Agree with Rob.  If you encounter a game with super bands, give up on loop
> passing.
>
> Personally, I don't see much of a point in loop passing.  Far easier to
> live catch and post pass, and less risk of failure.
>
>         --- Dave
>
> On Sun, Jun 11, 2017 at 12:13 AM, Rob Wintler-Cox via FSPA <
> fspa at fspazone.org> wrote:
>
>> I have loop passed on the top three. But it all depends on the way the
>> game is set up... bounciness of the flipper rubber, sensitivity of the
>> slings, etc.
>>
>> On Sun, Jun 11, 2017 at 12:10 AM, Steve Peck via FSPA <fspa at fspazone.org>
>> wrote:
>>
>>> Hey guys,
>>>
>>> can anyone confirm/deny if loop passing is possible on these games?
>>>
>>> High speed
>>> HS2
>>> T2
>>> Harley Davidson
>>> viper night drivin - cant tell if that is even a proper orbit, never
>>> played it
>>>
>>>
>>> thanks much
>>>
>>> -Steve
>>>
>>> _______________________________________________
>>> FSPA mailing list
>>> FSPA at fspazone.org
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>>>
>>>
>>
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>>
>
>
> --
> "Never give up on something that you can't go a day without thinking
> about."
>
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>
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