[FSPA] playoff qualifiers

Dave Hubbard dave.hubbard at gmail.com
Thu Sep 21 18:57:38 EDT 2017


I'd support that.  5-person playoffs takes forever.  Capping it at 4 seems
sensible, 3 for smaller leagues.

      --- Dave

On Thu, Sep 21, 2017 at 6:09 PM, Daniel Cotter via FSPA <fspa at fspazone.org>
wrote:

> Since a call for rule mods and suggested changes has been opened I'll
> restate mine. I know how many people make the playoffs is a calculation.
> But it seems the preferred number of players is 4. 5 or more is a pain
> really small leagues might call for 3 but still 4 seems to be preferred. So
> i suggest make 4 the cut.
>
> Daniel
>
> Get Outlook for Android <https://aka.ms/ghei36>
>
> ------------------------------
> *From:* FSPA <fspa-bounces+gotta_fixit=hotmail.com at fspazone.org> on
> behalf of Joe Schober via FSPA <fspa at fspazone.org>
> *Sent:* Thursday, September 21, 2017 5:45:46 PM
> *To:* FSPA main discussion list
> *Cc:* Joe Schober
> *Subject:* Re: [FSPA] Preplays VUK
>
> Several folks have pretty well covered the rules and intentions here.
>
> Preplays are meant to replicate the conditions of normal league play as
> much as reasonably practicable.  For example, this is a large part of the
> reason we require preplays to be done with another person: multi-player
> games can be very different from single-player games as far as maintaining
> (or not) your rhythm on a game, jackpot-stealing / lock-stealing and
> similar features on some games, etc.
>
> One key rule of normal league play -- too obvious to be explicitly
> written, though alluded to in rule 5 -- is "no mulligans".  You get exactly
> one try at each game, and you record whatever score you get, good or bad.
>  (There are rare exceptions related to Interference or Malfunction
> rulings.)  The same is true of preplays: per rule 9, you explicitly state
> when you start a game that this is a preplay, and then the result of that
> game is recorded as your preplay.  You don't get to play a game several
> times until you get a score you like, and then retroactively claim that as
> your preplay.  The same rule specifically notes that any preplays in
> progress at league start time are stopped, and the score shown is recorded
> as your preplay score.  Doing otherwise would allow for mulligans (Dave H
> provided some great examples), which wouldn't be fair.  So do not start a
> preplay before league if you don't think there's a reasonable chance you
> can finish it by scheduled league start time.
>
> For after-league play (whether preplays or just for fun), there's no
> specific rule, but the Golden Rule is always a good guide... check to see
> if any groups still need to play the game you're about to start.  I'd be
> somewhat reluctant to add a rule that blocks all preplays just because one
> group is having an epic game 4, but we can take that under consideration
> per Dave's request.
>
> I encourage everyone to review the full rules at <http://www.fspazone.org/
> complete-rules/>, especially if you have insomnia.  They're long and
> cover lots of things that aren't really a factor 99% of the time.  But
> every rule was created for a specific reason, and many of them have been
> fine-tuned several times, based on what 22 years of experience says works
> best for the most people most of the time.  Don't hesitate to ask your
> league officers, or here on the mailing list, if you have any questions
> about them.  We also accept suggestions for rule additions or
> modifications; this feedback will be reviewed and (loudly) debated by all
> league officers between seasons, and voted on.
>
> Thanks!
>
> --Joe
>
>
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>


-- 
"Never give up on something that you can't go a day without thinking about."
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