[FSPA] playoff qualifiers

Joe Kosack kosacks at hotmail.com
Thu Sep 21 19:06:17 EDT 2017


You only get to 5 person playoffs when there are 37 or more players in a league.  If we get to 37 players in a league for a season, we're doing a really good job. 😊


There comes a point where you need to cap the number of divisions, because running playoffs when there are three divisions can be hard enough, let alone four or five divisions playing at the same time.  When we last revised the number of qualifiers, the numbers were based on roughly half of the players making it.  If the largest division had 7 or less players, 3 players make playoffs.  If the largest division had 8 or 9 players, 4 players make playoffs.  If a division had 10 players, we made a new division up until we had four divisions.  At that point, we tapered off division growth in favor keeping it simpler for the SLOs that are running the league.  Currently, a fifth division doesn't come into play until there are 45 players, but a fourth division starts at 28 players.


Hope this helps!  :)


Joe K.


________________________________
From: FSPA <fspa-bounces at fspazone.org> on behalf of Dave Hubbard via FSPA <fspa at fspazone.org>
Sent: Thursday, September 21, 2017 10:57:38 PM
To: FSPA main discussion list
Cc: Dave Hubbard
Subject: Re: [FSPA] playoff qualifiers

I'd support that.  5-person playoffs takes forever.  Capping it at 4 seems sensible, 3 for smaller leagues.

      --- Dave

On Thu, Sep 21, 2017 at 6:09 PM, Daniel Cotter via FSPA <fspa at fspazone.org<mailto:fspa at fspazone.org>> wrote:
Since a call for rule mods and suggested changes has been opened I'll restate mine. I know how many people make the playoffs is a calculation. But it seems the preferred number of players is 4. 5 or more is a pain really small leagues might call for 3 but still 4 seems to be preferred. So i suggest make 4 the cut.

Daniel

Get Outlook for Android<https://aka.ms/ghei36>

________________________________
From: FSPA <fspa-bounces+gotta_fixit=hotmail.com at fspazone.org<mailto:hotmail.com at fspazone.org>> on behalf of Joe Schober via FSPA <fspa at fspazone.org<mailto:fspa at fspazone.org>>
Sent: Thursday, September 21, 2017 5:45:46 PM
To: FSPA main discussion list
Cc: Joe Schober
Subject: Re: [FSPA] Preplays VUK

Several folks have pretty well covered the rules and intentions here.

Preplays are meant to replicate the conditions of normal league play as much as reasonably practicable.  For example, this is a large part of the reason we require preplays to be done with another person: multi-player games can be very different from single-player games as far as maintaining (or not) your rhythm on a game, jackpot-stealing / lock-stealing and similar features on some games, etc.

One key rule of normal league play -- too obvious to be explicitly written, though alluded to in rule 5 -- is "no mulligans".  You get exactly one try at each game, and you record whatever score you get, good or bad.  (There are rare exceptions related to Interference or Malfunction rulings.)  The same is true of preplays: per rule 9, you explicitly state when you start a game that this is a preplay, and then the result of that game is recorded as your preplay.  You don't get to play a game several times until you get a score you like, and then retroactively claim that as your preplay.  The same rule specifically notes that any preplays in progress at league start time are stopped, and the score shown is recorded as your preplay score.  Doing otherwise would allow for mulligans (Dave H provided some great examples), which wouldn't be fair.  So do not start a preplay before league if you don't think there's a reasonable chance you can finish it by scheduled league start time.

For after-league play (whether preplays or just for fun), there's no specific rule, but the Golden Rule is always a good guide... check to see if any groups still need to play the game you're about to start.  I'd be somewhat reluctant to add a rule that blocks all preplays just because one group is having an epic game 4, but we can take that under consideration per Dave's request.

I encourage everyone to review the full rules at <http://www.fspazone.org/complete-rules/>, especially if you have insomnia.  They're long and cover lots of things that aren't really a factor 99% of the time.  But every rule was created for a specific reason, and many of them have been fine-tuned several times, based on what 22 years of experience says works best for the most people most of the time.  Don't hesitate to ask your league officers, or here on the mailing list, if you have any questions about them.  We also accept suggestions for rule additions or modifications; this feedback will be reviewed and (loudly) debated by all league officers between seasons, and voted on.

Thanks!

--Joe


_______________________________________________
FSPA mailing list
FSPA at fspazone.org<mailto:FSPA at fspazone.org>
http://lists.fspazone.org/mailman/listinfo/fspa




--
"Never give up on something that you can't go a day without thinking about."
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.fspazone.org/pipermail/fspa/attachments/20170921/a583eae8/attachment.html>


More information about the FSPA mailing list