[Gaming] 2017-10-13 FSPA Gaming Group meet-up notes and analysis

Stephen Jonke sjonke at gmail.com
Tue Oct 24 22:47:05 EDT 2017


Emmett and I can make it.

Steve

On Sun, Oct 22, 2017 at 9:48 PM Richard Achterberg via Gaming <
gaming at fspazone.org> wrote:

> On the FSPA slack gaming channel, I've offered to host at my place in
> Odenton, MD (near
> Fort Meade) on 10/28, though I could also host 11/4 if more people could
> make it.  Still
> not a great location for anyone coming from Virginia, but better than Bel
> Air.
>
> The second season of Pandemic Legacy is due out later this week; the
> rulebook is now
> online at the Z-Man site (
> https://www.zmangames.com/en/products/pandemic-legacy-season-2/).
> It's a standalone, not dependent on Season 1, and looks to be quite
> different.
>
>     -- Rich
>
>
>
>
> On 10/18/2017 9:29 PM, William F. Wulf II via Gaming wrote:
>
> Contents:
>
> Location
> Attendees
> Announcements
> Next Meeting
> Games played
> Game analysis
>
>
> Location:
> "Talisman Annex" William Wulf's townhouse in Columbia
>
> Attendees:
> Rich A., Steve and Emmett J., Wulf
>
> *Announcements:*
>
>    - This was the first of several sessions attempting to clear one
>    "season" of Pandemic: Legacy
>    <https://boardgamegeek.com/boardgame/161936/pandemic-legacy-season-1>.
>    - Pandemic: Legacy only allows for a maximum of 4 players, thus this
>       was not a regular open-meeting
>    - Reminder that there is a Slack server used by FSPA members, and
>    within that there is a channel just for gaming discussions.
>       - use the @here or @channel commands if you would like to invite
>       people for group gaming.
>
> *Next Meeting:*
>
>    - Next open-gaming meeting date is to be determined.
>       - Someone closer to Virginia should probably host soon, to help
>       include more of our
>    - Next Pandemic: Legacy meeting is scheduled for Friday, Oct. 27th
>    (which is the Friday before Halloween, and also the day Stranger Things 2
>    is supposed to debut on Netflix).
>       - If anyone from the first session cannot show up to the second
>       (aside from Rich, who owns the game) we will probably try to find a
>       temporary replacement
>
> *Games played:*
> Wulf's Wing Challenge: Seeing if the four attendees could finish off a
> family pack of whole chicken wings (thigh and drumstick). Result: loss.
> There were still enough wings for Wulf to feed his brother leftovers the
> next day. But it was also a win, because the recipe from the Cooks'
> Illustrated Meat Book
> <https://www.amazon.com/Cooks-Illustrated-Meat-Book-Game-Changing/dp/1936493861>
> was phenomenal. Who knew baking powder could do that to chicken?
> Pandemic: Legacy
> <https://boardgamegeek.com/boardgame/161936/pandemic-legacy-season-1>,
> for the month of January, though it took two attempts to complete the
> month. The first attempt was lost due to a sudden mutation of the
> black-colored disease, and several epidemic cards drawn early on, thus
> outbreaks chained across the middle-east and Asia. We also failed to
> properly utilize the special abilities of all of the characters, in order
> to move about the board and prevent outbreaks.
>
> *Game analysis:*
> Pandemic: Legacy uses the basic Pandemic set, but with additional rules,
> cards, and accessories. Legacy refers to effects that last between sessions
> of the game, as well as meta-effects that occur between sessions r are
> triggered during sessions. The box comes with stickers that get applied to
> the board and to character cards, boxes of new pieces that get opened as
> events trigger them, cards that are revealed only when triggered by events
> or other cards, cards that have scratch-off panels revealed depending on
> triggers, and even instructions to completed destroy cards after their use
> had been negated.
> One season consists of 12 months. Teams get two attempts to clear each
> month. There are rewards earned between sessions depending on the outcome
> of the session, including bonuses for clearing the session and for
> eradicating a disease.
> One of the legacy effects is that cities that suffer outbreaks--exceeding
> 3 counters of the same color--gain permanent counters that represent the
> unrest in those cities. As these counters increase, those cities become
> less and less accessible. Another legacy effect is the mutation of
> diseases, both beneficial and harmful. The black disease, mutated in the
> first month, is currently unable to be cured, and is more difficult to
> treat (takes 2 treatment actions in a turn to remove a counter).  We were
> able to beat the second round, because there were many beneficial rewards
> even for failure, just by making it through so much of the game before we
> lost.
> Much of what will happen in further months is currently still sealed
> within their containers. It is hard to say how well it will play after
> several sessions, and since you only get two attempts at each month before
> you have to move on, if the difficulty is raised too high there won't be
> enough rewards to compensate.
> Another thing to consider about Pandemic: Legacy is that it is only
> playable once, through a season. There are many effects in the game that
> permanently alter or destroy cards--in that they tell you to tear them up
> when you use them, or have scratch-off panels. Also, there are stickers
> that affix to the game board and cards to represent the legacy effects.
> Despite this, it is still ranked #1 on BoardGameGeek.com
> There is a second season scheduled
> <https://boardgamegeek.com/boardgame/221107/pandemic-legacy-season-2>. I
> do not know if that will use the first season as a base, or provide an
> entirely new game board, sets of cards, and accessories. It does sound like
> it's set in the future, though, some 71 years after civilization ended,
> from the linked description.
>
>
>
>
> *William Wulf Lunaria, Ltd. Consulting psyque at gmail.com <psyque at gmail.com>
> 410-428-0070*
>
>
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