[FSPA] Preplays are better

Joe P. Said jsaid12 at gmail.com
Wed Jun 30 12:48:23 EDT 2021


Cut off is when league is over and there's no games to be played.

On Wed, Jun 30, 2021 at 12:47 PM Stephen Jonke via FSPA <fspa at fspazone.org>
wrote:

> How about the ones that arrive another 2 minutes past that? And then
> another 2 minutes? Etc. when do you cut it off? At some point there’s a
> cutoff. Set the time as appropriately as possible. You could say check in
> time is 7:15, but you can arrive as late as 7:25, but then why not just say
> check in time is 7:25?
>
> Steve
>
> On Wed, Jun 30, 2021 at 12:43 PM J McLaugh via FSPA <fspa at fspazone.org>
> wrote:
>
>> Honestly, as a relatively new player, I expected that the groups were
>> made once we showed up and if I'm late without notification, I'm out.
>> Several other newbies think the same thing. I love the drop 2 rule and
>> agree with Steve's idea...especially since new people think this is the way
>> it is already. Regularly players would need to get used to showing up on
>> time or texting to get the extra 15 minutes. You could also just make it
>> texting the division leaders to get the 15-minute clemency so there aren't
>> so many options or things the division leaders need to check to get
>> players' statuses.
>>
>> On Wed, Jun 30, 2021 at 11:55 AM Joe P. Said via FSPA <fspa at fspazone.org>
>> wrote:
>>
>>> I agree with Steve's thinking.
>>>
>>> On Wed, Jun 30, 2021 at 11:44 AM Stephen Jonke via FSPA <
>>> fspa at fspazone.org> wrote:
>>>
>>>> I like these ideas and agree that drop 2 doesn't seem compatible with
>>>> our current format, but no big changes can be made this season. If next
>>>> season we adopt a groups are formed based on who shows up approach, it
>>>> seems to me there has to be a hard cutoff for when you can show up, and
>>>> that includes no 15 minutes if you let them know ahead of time rule - what
>>>> if you then don't show up in time, then we have a missing player again. So
>>>> it seems to me the groups have to be formed with who is actually present at
>>>> a set time, Probably we require everyone to check in 15 minutes prior to
>>>> league start (or however much time early is needed) to show they are here.
>>>> If you don't check in on time, you get 0s.
>>>>
>>>> Steve
>>>>
>>>> On Wed, Jun 30, 2021 at 10:16 AM Elliott Keith via FSPA <
>>>> fspa at fspazone.org> wrote:
>>>>
>>>>> Even though I had to drop out of MOM's league this season due to
>>>>> personal stuff, I felt the need to chime in with a 'simple' solution.
>>>>>
>>>>> Pretty much every other league I've played in besides FSPA had a drop
>>>>> 2 format, with no headache. The difference with FSPA seems to be that you
>>>>> guys try to 'pre-make' your groups of 3, which obviously causes scrambling
>>>>> when people don't show. The 'drop 2' and 'pre-made groups' just don't seem
>>>>> compatible to me. Most all other leagues randomly dole out groups at the
>>>>> start of the night, and Crabtowne's league had a 'division split' halfway
>>>>> through so you'd play with people somewhat around your skill level.
>>>>>
>>>>> My solution idea is that instead of trying to 'pre-make' groups, why
>>>>> not just keep track of ladder position? Like, after confirming who's not
>>>>> there, the top three present are group 1, next three group 2, etc. all the
>>>>> way down, with the last group being a 4 or 2 if necessary. Keeps the
>>>>> similar skill level thing going, and seems pretty easy to implement, since
>>>>> you guys keep track of that anyway.
>>>>>
>>>>> Just my two cents. Hope to be back in a league next season, and happy
>>>>> 4th!
>>>>>
>>>>> -Elliott
>>>>>
>>>>> On Wed, Jun 30, 2021 at 9:57 AM Rob Wintler-Cox via FSPA <
>>>>> fspa at fspazone.org> wrote:
>>>>>
>>>>>> On Wed, Jun 30, 2021 at 9:38 AM Daniel Northover <
>>>>>> northovr at verizon.net> wrote:
>>>>>>
>>>>>>> Just ribbing you Rob your doing a awesome job
>>>>>>>
>>>>>>
>>>>>> After last week my ribs are pretty sore. ;)
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